class procedure StartTriggerAnimationWait(const Target: TFmxObject; const AInstance: TFmxObject; const ATrigger: string);
__classmethod void __fastcall StartTriggerAnimationWait(Fmx::Types::TFmxObject* const Target, Fmx::Types::TFmxObject* const AInstance, const System::UnicodeString ATrigger);
Starts all the animations of the children of this object, based on the given trigger, and does not return until the animation is finished.
StartTriggerAnimationWait iterates through all the children of this FMX object and, if one of them is of type TAnimation, starts the animation based on the given trigger (for instance,
'IsMouseOver=true'). StartTriggerAnimationWait does not return until the animation is finished.
For more information regarding the triggers, refer to the Trigger help topic.