FMX.Ani.TBitmapListAnimation.AnimationCount

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Delphi

property AnimationCount: Integer read FAnimationCount write FAnimationCount;

C++

__property int AnimationCount = {read=FAnimationCount, write=FAnimationCount, nodefault};

Properties

Type Visibility Source Unit Parent
property published
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TBitmapListAnimation

Description

Specifies the number of animation frames.

The AnimationCount property specifies the number of animation frames that is exactly the number of distinct states contained by the bitmap image specified through the AnimationBitmap property.

For instance, to use the following image in a TBitmapListAnimation, you would specify AnimationCount as 4 (the image would be divided into four frames):

Arrows 4state.png

Note: The quotient of AnimationCount/AnimationRowCount must be a whole number. For example, if AnimationCount = 20 and AnimationRowCount = 3, the quotient is 6.6, and the animation does not work as expected.

See Also