FMX.Controls.TPathAnimation.Rotate
Delphi
property Rotate: Boolean read FRotate write FRotate default False;
C++
__property bool Rotate = {read=FRotate, write=FRotate, default=0};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Controls.pas FMX.Controls.hpp |
FMX.Controls | TPathAnimation |
Description
Specifies whether the animated object rotates during the animation.
Use the Rotate property to specify whether the parent control should rotate during the animation. If Rotate is set to True, the control rotates so that the bottom is facing the direction of the path when animating forward, and the top is facing the direction of the path when animating in reverse.