FMX.Controls.TPathAnimation.Rotate

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Delphi

property Rotate: Boolean read FRotate write FRotate default False;

C++

__property bool Rotate = {read=FRotate, write=FRotate, default=0};

Properties

Type Visibility Source Unit Parent
property published
FMX.Controls.pas
FMX.Controls.hpp
FMX.Controls TPathAnimation

Description

Specifies whether the animated object rotates during the animation.

Use the Rotate property to specify whether the parent control should rotate during the animation. If Rotate is set to True, the control rotates so that the bottom is facing the direction of the path when animating forward, and the top is facing the direction of the path when animating in reverse.

See Also