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FMX.Filter.Effects.TFilterSepia

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FMX.Filter.Effects.TFilterBaseFilterFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTFilterSepia

Delphi

TFilterSepia = class(TFilterBaseFilter)

C++

class PASCALIMPLEMENTATION TFilterSepia : public TFilterBaseFilter

Properties

Type Visibility Source Unit Parent
class public
FMX.Filter.Effects.pas
FMX.Filter.Effects.hpp
FMX.Filter.Effects FMX.Filter.Effects

Description

TFilterSepia is a wrapper for TSepiaEffect.

FMX.Filter.Effects.TFilterSepia inherits from FMX.Filter.Effects.TSepiaEffect. All content below this line refers to FMX.Filter.Effects.TSepiaEffect.

TSepiaEffect is a class for creating a sepia effect.

TSepiaEffect affects the texture of visual objects. For further information, go to TImageFXEffect and FireMonkey Image Effects.

The intensity of the sepia color applied over the texture can be set through the Amount property.

The following table shows the result of the TSepiaEffect effect on a .png picture, placed on a form (using a TImage object). The default value (Amount=0.5) is used to set the sepia amount.

No effect (original picture) Result

FireMonkey logo NoEffects shadow.PNG

FireMonkey logo TSepiaEffect.PNG

See Also

Code Examples

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