procedure DoIdle(var Done: Boolean);
void __fastcall DoIdle(bool &Done);
Calls the OnIdle event handler and initializes processing of all actions in the FireMonkey application.
An application is idle when it is not processing code. For example, an application is idle when it is waiting for input from the user. DoIdle is fired in idle state on any user activity and on some timers.
If the OnIdle event handler sets the
Done parameter to:
True, then DoIdle initiates updating of actions whether immediately or by initiating an ActionUpdateDelay timer.
False, then DoIdle does not initiates any other activities.