FMX.MaterialSources.TLightMaterialSource.Diffuse
Delphi
property Diffuse: TAlphaColor read GetDiffuse write SetDiffuse;
C++
__property System::Uitypes::TAlphaColor Diffuse = {read=GetDiffuse, write=SetDiffuse, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.MaterialSources.pas FMX.MaterialSources.hpp |
FMX.MaterialSources | TLightMaterialSource |
Description
Specifies the essential color of the material when the object is illuminated by pure white light.
Use Diffuse to set and get the diffuse color of the current TLightMaterial of the TLightMaterialSource.
In the following image, the cone and the cube are linked to the same TLightMaterialSource, with Diffuse set to red, and the rest of the color properties set to null (Ambient, Emissive, Specular).