FMX.Objects3D.TExtrudedShape3D.MouseDown3D
Delphi
procedure MouseDown3D(Button: TMouseButton; Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D); override;
C++
virtual void __fastcall MouseDown3D(System::Uitypes::TMouseButton Button, System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
protected | FMX.Objects3D.pas FMX.Objects3D.hpp |
FMX.Objects3D | TExtrudedShape3D |
Description
Internally called by MouseDown to fire an OnMouseDown event.
FMX.Objects3D.TExtrudedShape3D.MouseDown3D inherits from FMX.Controls3D.TControl3D.MouseDown3D. All content below this line refers to FMX.Controls3D.TControl3D.MouseDown3D.
Internally called by MouseDown to fire an OnMouseDown event.
RayPos
and RayDir
specify the position and direction of the ray on which the mouse click was made.