FMX.Types3D.TContext3D.ChangeShaderCount

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Delphi

class property ChangeShaderCount: Integer read FChangeStateCount;

C++

/* static */ __property int ChangeShaderCount = {read=FChangeStateCount, nodefault};

Properties

Type Visibility Source Unit Parent
property public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

Represents the number of times the shaders have been set for a scene.

See Also