FMX.Types3D.TVertexBuffer.Create

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Delphi

constructor Create(const AFormat: TVertexFormats; const ALength: Integer); virtual;

C++

__fastcall virtual TVertexBuffer(const TVertexFormats AFormat, const int ALength);

Properties

Type Visibility Source Unit Parent
constructor public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TVertexBuffer

Description

Constructs a TVertexBuffer object and initializes its data before the object is first used.

Create allocates memory for Buffer depending on AFormat and ALength.

AFormat specifies what kind of data will be held for each vertex.

ALength determines the number of vertices that the buffer will contain.

See Also