FMX.Layers3D.TImage3D.Projection

From RAD Studio API Documentation

Delphi

property Projection: TProjection read FProjection write SetProjection default 0;

C++

__property Projection = {default=0};

Properties

Type Visibility Source Unit Parent
property published
FMX.Layers3D.pas
FMX.Layers3D.hpp
FMX.Layers3D TImage3D

Description

Specifies how the control is projected. {{#multireplace:FMX.Layers3D.TImage3D.Projection|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Controls3D.TControl3D.Projection|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Controls3D.TControl3D.Projection|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.

Specifies how the control is projected.

Projection determines how the control is projected relative to its parent.

Value Description
Camera The control is projected from an upper-left position.
Screen The control is projected from a fore position.

Note: Modifying the control's Projection determines the modification of some of the control's properties, such as the size (determined by Width, Depth, and Height) or Position.

Note: Some of the properties of the control's children may be modified, if the children are 3D controls.

See Also