FMX.Types3D.TLightDescription
Delphi
TLightDescription = record
Enabled: Boolean;
Color: TAlphaColor;
LightType: TLightType;
SpotCutOff: Single;
SpotExponent: Single;
Position: TPoint3D;
Direction: TPoint3D;
constructor Create(AEnabled: Boolean; AColor: TAlphaColor; ALightType: TLightType; ASpotCutOff: Single;
ASpotExponent: Single; APosition: TPoint3D; ADirection: TPoint3D);
end;
C++
struct DECLSPEC_DRECORD TLightDescription
{
public:
bool Enabled;
System::Uitypes::TAlphaColor Color;
TLightType LightType;
float SpotCutOff;
float SpotExponent;
System::Math::Vectors::TPoint3D Position;
System::Math::Vectors::TPoint3D Direction;
__fastcall TLightDescription(bool AEnabled, System::Uitypes::TAlphaColor AColor, TLightType ALightType, float ASpotCutOff, float ASpotExponent, const System::Math::Vectors::TPoint3D &APosition, const System::Math::Vectors::TPoint3D &ADirection);
TLightDescription() {}
};
Propriétés
Type | Visibilité | Source | Unité | Parent |
---|---|---|---|---|
record struct |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
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