FMX.Layers3D.TCustomBufferLayer3D Properties
InheritedProtected
| AbsoluteDirection | public | Is a vector that specifies the orientation of this 3D object on the z-axis. |
| AbsoluteLeft | public | Is a vector pointing left that specifies the orientation of this 3D object. |
| AbsoluteMatrix | public | Specifies the absolute matrix of this 3D object. |
| AbsoluteOpacity | public | Is a number that specifies the absolute opacity of this 3D object. |
| AbsolutePosition | public | Is a vector that specifies the absolute position of this 3D object. |
| AbsoluteUp | public | Is a vector pointing up that specifies the orientation of this 3D object. |
| Action | protected | Specifies the action associated with the control. |
| ActionClient | public | Specifies whether the component object has an associated action. |
| ActionLink | protected | |
| Align | public | Specifies the alignment options (top, left, client, and so on) of this 3D layer. |
| Anchors | public | Specifies how the 3D layer is anchored to its parent. |
| AutoCapture | public | Specifies whether the mouse is automatically captured when an OnMouseDown event occurs. |
| Buffer | public | Specifies the bitmap buffer this 3D layer will use. |
| CanFocus | public | Indicates whether a 3D control can receive focus. |
| CanParentFocus | public | |
| Children | public | Stores an array of children attached to this parent component. |
| ChildrenCount | public | Read-only property that specifies the number of children in the children list. |
| ComObject | public | Specifies the interface reference implemented by the component. |
| ComponentCount | public | Indicates the number of components owned by the component. |
| ComponentIndex | public | Indicates the position of the component in its owner's Components property array. |
| Components | public | Lists all components owned by the component. |
| ComponentState | public | Describes the current state of the component, indicating when a component needs to avoid certain actions. |
| ComponentStyle | public | Governs the behavior of the component. |
| Context | public | Specifies the 3D context that is used for rendering this 3D control. |
| Cursor | public | Specifies the image used to represent the mouse pointer when it passes into the region covered by this 3D control. |
| Data | public | Stores a Tvalue, which is a data structure that can store different kinds of data types. |
| Depth | public | Specifies the depth size of the control (in pixels). |
| DesignInfo | public | Contains information used by the Form designer. |
| DesignInteract | public | Deprecated. Do not use this property. |
| DesignLocked | public | Deprecated. Do not use this property. |
| DisableDragHighlight | public | Specifies whether to enable or disable the highlight of this object when in drag mode. |
| Disposed | protected | Disposed is a read-only property that shows the current state of this object. |
| DragMode | public | Specifies how the control initiates drag-and-drop or drag-and-dock operations. |
| GlobalBounds | public | Bounding box of the control in global space. |
| HasAfterPaintEffect | public | |
| HasDisablePaintEffect | public | |
| HasEffect | public | |
| Height | public | Specifies the height of the 3D control. |
| Hint | public | Hint contains the text string that appears when you move the mouse over the 3D control. |
| HitTest | public | Specifies whether mouse-click events are captured by this 3D control. |
| Index | public | Specifies the index of the child object in the children array attached to this object. |
| InheritedCursor | public | |
| InvertAbsoluteMatrix | public | Specifies the inverted absolute matrix of this 3D object. |
| IsDragOver | public | Indicates whether an object is dragged over the surface of the control. |
| IsFocused | public | Indicates whether the control has focus. |
| IsMouseOver | public | Indicates whether the mouse pointer hovers over the control. |
| IsVisible | public | Indicates whether the control is visible. |
| LayerHeight | protected | Specifies the height of the 3D layer. |
| LayerWidth | protected | Specifies the width of the 3D layer. |
| LocalBounds | public | Bounding box of the control in local space. |
| LocalMatrix | public | Is a 4-by-4 matrix that specifies the 3D control's affine transformation in space. |
| Locked | public | Specifies whether the control is locked at design time. |
| Margins | public | Specifies the 3D layer's margins. |
| ModulationColor | public | Specifies the color used for the context attached to the 3D layer. |
| MouseInObject | protected | Indicates whether the mouse pointer hovers over the control. |
| Name | published | Specifies the name of the component as referenced in code. |
| Observers | public | Indicates the TObservers object added to the TComponent. |
| Opacity | public | Specifies the degree of opacity for this 3D control. |
| Opaque | public | |
| Owner | public | Indicates the component that is responsible for streaming and freeing this component. |
| Padding | public | Specifies the 3D layer's padding. |
| Parent | public | Specifies the parent component of this FMX object. |
| Position | public | Represents the 3D position of the control, relative to its parent. |
| Projection | public | Specifies how the control is projected. |
| Resolution | protected | Specifies the resolution (quality) of this 3D layer. |
| Root | public | Specifies the root parent of this object. |
| RotationAngle | public | Represents the normalized angles at which the control is rotated around its axes. |
| RotationCenter | public | Specifies the position of the pivot point of the control. |
| Scale | public | Specifies the scale of the control. |
| ScreenBounds | public | Determines the boundaries of the control on the screen. |
| ShowHint | public | Specifies whether the Hint can be shown. |
| Skew | protected | Specifies the skew rate of the current control. |
| Stored | public | Specifies whether this object is stored in the .FMX file. |
| StyleName | published | Specifies the style name for this FMX component. |
| TabOrder | public | Indicates the position of the control in its parent's tab order. |
| Tag | published | Stores a NativeInt integral value as a part of a component. |
| TagFloat | public | Custom property that stores any floating-point value. |
| TagObject | public | Custom property that stores any object value. |
| TagString | public | Custom property that stores any string value. |
| TempContext | protected | Internally used by PaintToBitmap. |
| TwoSide | public | Specifies whether all the triangles of the mesh are rendered. |
| VCLComObject | public | Represents information used internally by components that support COM. |
| Viewport | public | |
| Visible | public | Specifies whether the control appears onscreen. |
| VisibleContextMenu | public | Specifies whether the context menu is shown. |
| Width | public | Specifies the width of the 3D control. |
| ZWrite | public | Determines whether writing to the z-buffer is allowed. |