FMX.Ani.TIntAnimation.Trigger
Delphi
property Trigger: TTrigger read FTrigger write SetTrigger default 0;
C++
__property Trigger = {default=0};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Ani.pas FMX.Ani.hpp |
FMX.Ani | TIntAnimation |
Description
The state of a property of the parent object used to start the animation.
FMX.Ani.TIntAnimation.Trigger inherits from FMX.Ani.TAnimation.Trigger. All content below this line refers to FMX.Ani.TAnimation.Trigger.
The state of a property of the parent object used to start the animation.
Trigger is a string property of type TTrigger. See TTrigger for information about the possible values of Trigger.
Trigger is used to decide when to start the animation. When this property has a state indicated, the animation begins the processing.