TVector3DAddVector3D (Delphi)
Description
This example illustrates how to use the operator Addition method to add a given 3D vector to Self.
Code
uses
System.SysUtils,
System.Math.Vectors,
System.Types;
var
aVector1, aVector2: TVector3D;
begin
aVector1 := TVector3D.Create(1, 2, 4);
writeln(Format('%2.2f %2.2f %2.2f', [aVector1.X, aVector1.Y, aVector1.Z]));
// The console will output: 1.00 2.00 4.00, representing the coordinates for aVector1.
aVector2 := TVector3D.Create(2, 2, 2);
writeln(Format('%2.2f %2.2f %2.2f', [aVector2.X, aVector2.Y, aVector2.Z]));
// The console will output: 2.00 2.00 2.00, representing the coordinates for aVector2.
aVector1 := aVector1 + aVector2;
writeln(Format('%2.2f %2.2f %2.2f', [aVector1.X, aVector1.Y, aVector1.Z]));
// The console will output: 3.00 4.00 6.00, representing the coordinates for aVector1 after adding aVector2.
end.