FMXTBitmapCanvas (C++)

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This example shows how to use the TBitmap.Canvas property by drawing a rectangle on an image.

To build and test this example, create a Multi-Device Application - C++, then add the next objects on the form:


Add the following code to the OnClick event handlers of the load button.

void __fastcall TForm1::Button2Click(TObject *Sender) {
    if (OpenDialog1->Execute()) {

Add the following code to the OnClick event handlers of the other button.

void __fastcall TForm1::Button1Click(TObject *Sender) {
    TBitmap *MyBitmap = new TBitmap(0, 0);
    // The rectangle to be drawn on the canvas
    TRectF MyRect = TRectF(50, 30, 150, 200);
    // A record on the stack, does not Free
    try {
        if (Image1->Bitmap->IsEmpty()) {
            // Display a message when there is no image loaded
                "There is no image to customize:",
                TMsgDlgType::mtWarning, TMsgDlgButtons() << TMsgDlgBtn::mbOK,
                TMsgDlgBtn::mbOK, 0);
        else {
            // A copy of the initial bitmap
            // Draw a rectangle on the copy
            MyBitmap->Canvas->Stroke->Kind = TBrushKind::Solid;
            MyBitmap->Canvas->Stroke->Color = claLime;
            MyBitmap->Canvas->StrokeThickness = 4;
            MyBitmap->Canvas->DrawRect(MyRect, 20, 20, AllCorners, 1.0);
            // Display the result
            Image2->Bitmap = MyBitmap;
    __finally {
        delete MyBitmap;


The result should look like in the following image:

TBitmap Canvas proprety.PNG


See Also