API:FMX.Types3D.TMeshData.RayCastIntersect

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Delphi

function RayCastIntersect(const Width, Height, Depth: Single; const RayPos, RayDir: TPoint3D;
var Intersection: TPoint3D): Boolean; overload;
function RayCastIntersect(const RayPos, RayDir: TPoint3D; var Intersection: TPoint3D): Boolean; overload;

C++

bool __fastcall RayCastIntersect(const float Width, const float Height, const float Depth, const System::Math::Vectors::TPoint3D &RayPos, const System::Math::Vectors::TPoint3D &RayDir, System::Math::Vectors::TPoint3D &Intersection)/* overload */;
bool __fastcall RayCastIntersect(const System::Math::Vectors::TPoint3D &RayPos, const System::Math::Vectors::TPoint3D &RayDir, System::Math::Vectors::TPoint3D &Intersection)/* overload */;

Properties

Type Visibility Source Unit Parent
function public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TMeshData

Description

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