FMX.Types3D.TContextShaderCode

From RAD Studio API Documentation
Jump to: navigation, search

Delphi

TContextShaderCode = array of Byte;

C++

typedef System::DynamicArray<System::Byte> TContextShaderCode;

Properties

Type Visibility Source Unit Parent
array
typedef
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

Description

An array of bytes.

TContextShaderCode is used to keep a source code that will be loaded in a shader.

See Also