System.Math.Vectors.TPoint3D

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Delphi

TPoint3D = record

C++

struct DECLSPEC_DRECORD TPoint3D
{
public:
    typedef System::StaticArray<float, 3> TPoint3DArray;
public:
    static TPoint3D __fastcall Create(const float AX, const float AY, const float AZ)/* overload */;
    static TPoint3D __fastcall Create(const TVector3DType &P)/* overload */;
    static TPoint3D __fastcall Create(const System::Types::TPointF &APoint, const float AZ = 0.000000E+00f)/* overload */;
    static TPoint3D __fastcall _op_Addition(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static TPoint3D __fastcall _op_Subtraction(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static bool __fastcall _op_Equality(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static bool __fastcall _op_Inequality(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static TPoint3D __fastcall _op_UnaryNegation(const TPoint3D &APoint);
    static TPoint3D __fastcall _op_Multiply(const TPoint3D &APoint1, const TPoint3D &APoint2);
    static TPoint3D __fastcall _op_Multiply(const TPoint3D &APoint, const float AFactor);
    static TPoint3D __fastcall _op_Multiply(const float AFactor, const TPoint3D &APoint);
    static TPoint3D __fastcall _op_Division(const TPoint3D &APoint, const float AFactor);
    static TPoint3D __fastcall Zero();
    void __fastcall Offset(const TPoint3D &ADelta)/* overload */;
    void __fastcall Offset(const float ADeltaX, const float ADeltaY, const float ADeltaZ)/* overload */;
    TPoint3D __fastcall CrossProduct(const TPoint3D &APoint);
    float __fastcall DotProduct(const TPoint3D &APoint);
    bool __fastcall EqualsTo(const TPoint3D &APoint, const float Epsilon = 0.000000E+00f);
    float __fastcall Length();
    TPoint3D __fastcall Normalize();
    float __fastcall Distance(const TPoint3D &APoint);
    TPoint3D __fastcall Rotate(const TPoint3D &AAxis, const float AAngle);
    TPoint3D __fastcall Reflect(const TPoint3D &APoint);
    TPoint3D __fastcall MidPoint(const TPoint3D &APoint);
    float __fastcall AngleCosine(const TPoint3D &APoint);
    friend TPoint3D operator +(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Addition(APoint1, APoint2); }
    friend TPoint3D operator -(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Subtraction(APoint1, APoint2); }
    friend bool operator ==(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Equality(APoint1, APoint2); }
    friend bool operator !=(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Inequality(APoint1, APoint2); }
    TPoint3D operator -() { return TPoint3D::_op_UnaryNegation(*this); }
    friend TPoint3D operator *(const TPoint3D &APoint1, const TPoint3D &APoint2) { return TPoint3D::_op_Multiply(APoint1, APoint2); }
    friend TPoint3D operator *(const TPoint3D &APoint, const float AFactor) { return TPoint3D::_op_Multiply(APoint, AFactor); }
    friend TPoint3D operator *(const float AFactor, const TPoint3D &APoint) { return TPoint3D::_op_Multiply(AFactor, APoint); }
    friend TPoint3D operator /(const TPoint3D &APoint, const float AFactor) { return TPoint3D::_op_Division(APoint, AFactor); }
public:
    union
    {
        struct
        {
            float X;
            float Y;
            float Z;
        };
        struct
        {
            TPoint3DArray V;
        };
    };
};

プロパティ

種類 可視性 ソース ユニット
record
struct
public
System.Math.Vectors.pas
System.Math.Vectors.hpp
System.Math.Vectors System.Math.Vectors

説明

3D 空間内の 1 つの点を表します。


TPoint3D は、3D 空間内の 1 つの点を X 軸、Y 軸、Z 軸を使って表します。