FMX.Types3D.TContextShaderSource
Delphi
TContextShaderSource = record
C++
struct DECLSPEC_DRECORD TContextShaderSource
{
public:
    TContextShaderArch Arch;
    TContextShaderCode Code;
    TContextShaderVariables Variables;
    __fastcall TContextShaderSource(const TContextShaderArch Arch, const System::Byte *ACode, const System::NativeInt ACode_High, const TContextShaderVariable *AVariables, const System::NativeInt AVariables_High);
    bool __fastcall IsDefined();
    bool __fastcall FindVariable(const System::UnicodeString AName, /* out */ TContextShaderVariable &AShaderVariable);
    TContextShaderSource() {}
};
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
record struct  | 
		public | FMX.Types3D.pas FMX.Types3D.hpp  | 
        FMX.Types3D | FMX.Types3D | 
Description
Defines a source of shaders.
| Value | Meaning | 
|---|---|
| 
 
  | 
 Keeps the architecture of shaders within source.  | 
| 
 
  | 
 Keeps a source code that will be loaded in a shader.  | 
| 
 
  | 
 Keeps variables of shaders within source.  |