FMX.Controls3D.TControl3D.AbsoluteLeft
Delphi
property AbsoluteLeft: TVector3D read GetAbsoluteLeft;
C++
__property System::Math::Vectors::TVector3D AbsoluteLeft = {read=GetAbsoluteLeft};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Controls3D.pas FMX.Controls3D.hpp |
FMX.Controls3D | TControl3D |
Description
Is a vector pointing left that specifies the orientation of this 3D object.
Read the AbsoluteLeft property to obtain a vector pointing left that specifies the orientation of this 3D object. AbsoluteLeft is of type tagVECTOR3D and has its X
, Y
, Z
, and W
components taken from the first row of the absolute matrix.
Tip: "Absolute", in this context, means an accumulation of all transformations from the child to the up-most parent. In a FireMonkey 3D form, the absolute position is just relative to the origin of the coordinate space. In case of a screen projection, the position is determined in pixels. In case of a camera projection, it depends on camera position and parameters.