FMX.Controls3D.TControl3D.Projection
Delphi
property Projection: TProjection read FProjection write SetProjection default TProjection.Camera;
C++
__property Fmx::Types3d::TProjection Projection = {read=FProjection, write=SetProjection, default=0};
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
| property | public | FMX.Controls3D.pas FMX.Controls3D.hpp | FMX.Controls3D | TControl3D | 
Description
Specifies how the control is projected.
Projection determines how the control is projected relative to its parent.
| Value | Description | 
|---|---|
| Camera | The control is projected from an upper-left position. | 
| Screen | The control is projected from a fore position. | 
Note: Modifying the control's Projection determines the modification of some of the control's properties, such as the size (determined by Width, Depth, and Height) or Position.
Note: Some of the properties of the control's children may be modified, if the children are 3D controls.