FMX.Filter.Effects.TBloodTransitionEffect.RandomSeed
Delphi
property RandomSeed: Single read GetRandomSeed write SetRandomSeed nodefault;
C++
__property float RandomSeed = {read=GetRandomSeed, write=SetRandomSeed};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Filter.Effects.pas FMX.Filter.Effects.hpp |
FMX.Filter.Effects | TBloodTransitionEffect |
Description
Specifies the seed value that determines the dripping.
RandomSeed is a System.Single value that takes values in the range from 0.00
through 1.00
.
If RandomSeed is not explicitly set, it is considered equal to 0.3
.