FMX.Filter.Effects.TRippleTransitionEffect
Delphi
TRippleTransitionEffect = class(TImageFXEffect)
C++
class PASCALIMPLEMENTATION TRippleTransitionEffect : public TImageFXEffect
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
class | public | FMX.Filter.Effects.pas FMX.Filter.Effects.hpp |
FMX.Filter.Effects | FMX.Filter.Effects |
Description
TRippleTransitionEffect is a class for creating an effect that makes a transition between the texture of visible objects and another texture, imitating water ripples.
For further information, go to TImageFXEffect and FireMonkey Image Effects.
The transition is made between the texture of the object to which the effect is applied and the bitmap specified by the Target property. If Target is not specified, TRippleTransitionEffect also uses the texture of the object to which the effect is applied as the second texture of the transition. The ripples are centered and applied over both textures.
The progress of the transition between the two textures can be changed by using the Progress property.
The following table shows the result of the TRippleTransitionEffect effect on two different images placed on a form (using a TImage object):
- A .png image with transparent background
- A .png image with no transparent areas
The two images are used as the first texture and as Target.
The value used for the Progress property is the default value (Progress=30%).
No effect (original pictures) | No Target specified | With Target specified |
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