FMX.Layers3D.TAbstractLayer3D.MouseUp3D
Delphi
procedure MouseUp3D(Button: TMouseButton; Shift: TShiftState; X, Y: Single;
RayPos, RayDir: TVector3D); override;
C++
virtual void __fastcall MouseUp3D(System::Uitypes::TMouseButton Button, System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
protected | FMX.Layers3D.pas FMX.Layers3D.hpp |
FMX.Layers3D | TAbstractLayer3D |
Description
Internally called by MouseUp to fire an OnMouseUp event.
FMX.Layers3D.TAbstractLayer3D.MouseUp3D inherits from FMX.Controls3D.TControl3D.MouseUp3D. All content below this line refers to FMX.Controls3D.TControl3D.MouseUp3D.
Internally called by MouseUp to fire an OnMouseUp event.
RayPos
and RayDir
specify the position and direction of the ray the mouse button is released on.