FMX.Objects3D.TShape3D.MaterialSource
Delphi
property MaterialSource: TMaterialSource read FMaterialSource write SetMaterialSource;
C++
__property Fmx::Materialsources::TMaterialSource* MaterialSource = {read=FMaterialSource, write=SetMaterialSource};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Objects3D.pas FMX.Objects3D.hpp |
FMX.Objects3D | TShape3D |
Description
Specifies the material of the current 3D shape.
Use MaterialSource to add color or texture to the current 3D shape.