FMX.Types3D.TContext3D.SetCameraMatrix
Delphi
procedure SetCameraMatrix(const M: TMatrix3D);
C++
void __fastcall SetCameraMatrix(const System::Math::Vectors::TMatrix3D &M);
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
procedure function  | 
		public | FMX.Types3D.pas FMX.Types3D.hpp  | 
        FMX.Types3D | TContext3D | 
Description
Sets the current camera matrix and the inverse camera matrix.
Use SetCameraMatrix to set CurrentCameraMatrix to M and CurrentCameraInvMatrix to the inverse of M.