FMX.Types3D.TContextShaderSource
Delphi
TContextShaderSource = record
C++
struct DECLSPEC_DRECORD TContextShaderSource
{
public:
TContextShaderArch Arch;
TContextShaderCode Code;
TContextShaderVariables Variables;
__fastcall TContextShaderSource(const TContextShaderArch Arch, const System::Byte *ACode, const System::NativeInt ACode_High, const TContextShaderVariable *AVariables, const System::NativeInt AVariables_High);
bool __fastcall IsDefined();
bool __fastcall FindVariable(const System::UnicodeString AName, /* out */ TContextShaderVariable &AShaderVariable);
TContextShaderSource() {}
};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
record struct |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
Defines a source of shaders.
| Value | Meaning |
|---|---|
|
|
Keeps the architecture of shaders within source. |
|
|
Keeps a source code that will be loaded in a shader. |
|
|
Keeps variables of shaders within source. |