System.Math.Vectors.TMatrix

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Delphi

TMatrix = record

C++

struct DECLSPEC_DRECORD TMatrix
{
private:
    TMatrix __fastcall Scale(const float AFactor);
public:
    static TMatrix __fastcall CreateRotation(const float AAngle);
    static TMatrix __fastcall CreateScaling(const float AScaleX, const float AScaleY);
    static TMatrix __fastcall CreateTranslation(const float ADeltaX, const float ADeltaY);
    static TMatrix __fastcall _op_Multiply(const TMatrix &AMatrix1, const TMatrix &AMatrix2);
    static System::Types::TPointF __fastcall _op_Multiply(const System::Types::TPointF &APoint, const TMatrix &AMatrix);
    static TVector __fastcall _op_Multiply(const TVector &AVector, const TMatrix &AMatrix);
    static TPoint3D __fastcall _op_Multiply(const TPoint3D &AVector, const TMatrix &AMatrix);
    static bool __fastcall _op_Equality(const TMatrix &RightMatrix, const TMatrix &LeftMatrix);
    float __fastcall Determinant();
    TMatrix __fastcall Adjoint();
    TMatrix __fastcall Inverse();
    System::Types::TPointF __fastcall ExtractScale();
    bool __fastcall EqualsTo(const TMatrix &AMatrix, const float Epsilon = 1.000000E-05f);
    friend TMatrix operator *(const TMatrix &AMatrix1, const TMatrix &AMatrix2) { return TMatrix::_op_Multiply(AMatrix1, AMatrix2); }
    friend System::Types::TPointF operator *(const System::Types::TPointF &APoint, const TMatrix &AMatrix) { return TMatrix::_op_Multiply(APoint, AMatrix); }
    friend TVector operator *(const TVector &AVector, const TMatrix &AMatrix) { return TMatrix::_op_Multiply(AVector, AMatrix); }
    friend TPoint3D operator *(const TPoint3D &AVector, const TMatrix &AMatrix) { return TMatrix::_op_Multiply(AVector, AMatrix); }
    friend bool operator ==(const TMatrix &RightMatrix, const TMatrix &LeftMatrix) { return TMatrix::_op_Equality(RightMatrix, LeftMatrix); }
public:
    union
    {
        struct
        {
            float m11;
            float m12;
            float m13;
            float m21;
            float m22;
            float m23;
            float m31;
            float m32;
            float m33;
        };
        struct
        {
            System::Math::Vectors::TMaxtrixArrayBase M;
        };
    };
};

プロパティ

種類 可視性 ソース ユニット
record
struct
public
System.Math.Vectors.pas
System.Math.Vectors.hpp
System.Math.Vectors System.Math.Vectors

説明

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