FMX.Types3D.ITextureAccess.Handle
Delphi
property Handle: THandle write SetHandle;
C++
__property NativeUInt Handle = {write=SetHandle};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | ITextureAccess |
Description
Specifies the handle of the texture.