FMX.Types3D.TTextureBitmap.Create

From RAD Studio API Documentation
Jump to: navigation, search

C++

/* TBitmap.Create */ inline __fastcall virtual TTextureBitmap(void)/* overload */ : Fmx::Graphics::TBitmap() { }
/* TBitmap.Create */ inline __fastcall virtual TTextureBitmap(const int AWidth, const int AHeight)/* overload */ : Fmx::Graphics::TBitmap(AWidth, AHeight) { }
/* TBitmap.CreateFromStream */ inline __fastcall virtual TTextureBitmap(System::Classes::TStream* const AStream) : Fmx::Graphics::TBitmap(AStream) { }
/* TBitmap.CreateFromFile */ inline __fastcall virtual TTextureBitmap(const System::UnicodeString AFileName) : Fmx::Graphics::TBitmap(AFileName) { }
/* TBitmap.CreateFromBitmapAndMask */ inline __fastcall TTextureBitmap(Fmx::Graphics::TBitmap* const Bitmap, Fmx::Graphics::TBitmap* const Mask) : Fmx::Graphics::TBitmap(Bitmap, Mask) { }

Properties

Type Visibility Source Unit Parent
constructor public FMX.Types3D.hpp FMX.Types3D TTextureBitmap

Description

Embarcadero Technologies does not currently have any additional information. Please help us document this topic by using the Discussion page!