FMX.Filter.TFilterContext.SetShaderVariable
Delphi
procedure SetShaderVariable(const AName: string; const AData: array of TVector3D); overload; virtual; abstract;
procedure SetShaderVariable(const AName: string; const ATexture: TTexture); overload; virtual; abstract;
procedure SetShaderVariable(const AName: string; const AMatrix: TMatrix3D); overload; virtual; abstract;
procedure SetShaderVariable(const AName: string; const AColor: TAlphaColor); overload; virtual; abstract;
C++
virtual void __fastcall SetShaderVariable(const System::UnicodeString AName, const System::Math::Vectors::TVector3D *AData, const System::NativeInt AData_High) = 0 /* overload */;
virtual void __fastcall SetShaderVariable(const System::UnicodeString AName, Fmx::Types3d::TTexture* const ATexture) = 0 /* overload */;
virtual void __fastcall SetShaderVariable(const System::UnicodeString AName, const System::Math::Vectors::TMatrix3D &AMatrix) = 0 /* overload */;
virtual void __fastcall SetShaderVariable(const System::UnicodeString AName, const System::Uitypes::TAlphaColor AColor) = 0 /* overload */;
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Filter.pas FMX.Filter.hpp |
FMX.Filter | TFilterContext |
Description
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