System.JSON.Types.JsonExcludeValueAttribute.Create
Delphi
constructor Create(const AValue: Boolean); overload;
constructor Create(const AValue: AnsiChar); overload;
constructor Create(const AValue: Char); overload;
constructor Create(const AValue: Integer); overload;
constructor Create(const AValue: Cardinal); overload;
constructor Create(const AValue: Int64); overload;
constructor Create(const AValue: UInt64); overload;
constructor Create(const AValue: String); overload;
constructor Create(const AValue: Extended); overload;
C++
__fastcall JsonExcludeValueAttribute(const bool AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const char AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const System::WideChar AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const int AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const unsigned AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const __int64 AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const unsigned __int64 AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const System::UnicodeString AValue)/* overload */;
__fastcall JsonExcludeValueAttribute(const System::Extended AValue)/* overload */;
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| constructor | public | System.JSON.Types.pas System.JSON.Types.hpp |
System.JSON.Types | JsonExcludeValueAttribute |
Description
Constructs an object and initializes its data before the object is first used.
System.JSON.Types.JsonExcludeValueAttribute.Create inherits from System.TObject.Create. All content below this line refers to System.TObject.Create.
Constructs an object and initializes its data before the object is first used.
Create constructs an object. The purpose, size, and behavior of objects differ greatly. The Create constructor defined by TObject allocates memory but does not initialize data.
Descendant objects usually define a constructor that creates the particular kind of object and initializes its data.
Note: If an exception escapes from a constructor, the object's destructor is called to clean up the failed instance.