FMX.Controls.TControl.AbsoluteMatrix
Delphi
property AbsoluteMatrix: TMatrix read GetAbsoluteMatrix;
C++
__property System::Math::Vectors::TMatrix AbsoluteMatrix = {read=GetAbsoluteMatrix};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Controls.pas FMX.Controls.hpp |
FMX.Controls | TControl |
Description
Specifies the absolute transformation matrix of the control.
AbsoluteMatrix is calculated using FLocalMatrix and AbsoluteMatrix of its parent.
The calculation only takes place if FRecalcAbsolute is True and the result is then cached in the FAbsoluteMatrix field.
If the calculation is not taking place during an update session and InPaintTo is not set, it initiates Repaint.
AbsoluteMatrix is used when the control is painted or needs to be repainted.
See Also
- System.Math.Vectors.TMatrix
- FMX.Controls.TControl.GetAbsoluteMatrix
- FMX.Controls.TControl.AbsoluteToLocal
- FMX.Controls.TControl.AbsoluteToLocalVector
- FMX.Controls.TControl.AbsoluteWidth
- FMX.Controls.TControl.AbsoluteHeight
- FMX.Controls.TControl.AbsoluteOpacity
- FMX.Controls.TControl.AbsoluteRect
- FMX.Controls.TControl.AbsoluteScale
- FMX.Controls.TControl.RecalcAbsolute