FMX.Controls3D.TControl3D.MouseMove3D
Delphi
procedure MouseMove3D(Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D); virtual;
C++
virtual void __fastcall MouseMove3D(System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
procedure function |
protected | FMX.Controls3D.pas FMX.Controls3D.hpp |
FMX.Controls3D | TControl3D |
Description
Internally called by MouseMove to fire an OnMouseMove event.
RayPos and RayDir specify the position and direction of the ray the mouse is moved on.