FMX.Objects3D.TDisk.MaterialSource
Delphi
property MaterialSource: TMaterialSource read FMaterialSource write SetMaterialSource;
C++
__property MaterialSource;
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.Objects3D.pas FMX.Objects3D.hpp |
FMX.Objects3D | TDisk |
Description
Specifies the material of the current 3D shape.
FMX.Objects3D.TDisk.MaterialSource inherits from FMX.Objects3D.TShape3D.MaterialSource. All content below this line refers to FMX.Objects3D.TShape3D.MaterialSource.
Specifies the material of the current 3D shape.
Use MaterialSource to add color or texture to the current 3D shape.