FMX.Types3D.TContext3D.ChangeShaderCount
Delphi
class property ChangeShaderCount: Integer read FChangeStateCount;
C++
/* static */ __property int ChangeShaderCount = {read=FChangeStateCount, nodefault};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContext3D |
Description
Represents the number of times the shaders have been set for a scene.