FMX.Types3D.TMeshData.TexCoordinates
Delphi
property TexCoordinates: string read GetTexCoordinates write SetTexCoordinates stored False;
C++
__property System::UnicodeString TexCoordinates = {read=GetTexCoordinates, write=SetTexCoordinates, stored=false};
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
| property | published | FMX.Types3D.pas FMX.Types3D.hpp | FMX.Types3D | TMeshData | 
Description
Specifies the coordinates of the texture that is rendered over this mesh.
The coordinates are given as a string and should respect the following format:
var
  MeshData: TMeshData;
begin
  MeshData := TMeshData.Create;
  MeshData.TexCoordinates := '0, 0, 0, 1, 1, 0, 1, 1';
A separator token must be either comma (,) or blank space. So the following statements are equivalent:
  MeshData.TexCoordinates := '0, 0, 0, 1, 1, 0, 1, 1';
  MeshData.TexCoordinates := '0  0  0  1  1  0  1  1';
  MeshData.TexCoordinates := '0  0, 0  1, 1  0, 1  1';
  MeshData.TexCoordinates := '0, 0  0, 1  1, 0  1, 1';