FMX.Import.TGEVertex
Delphi
TGEVertex = record
Pos: TPoint3D;
Nor: TPoint3D;
Tex: TPointF;
Sth: Integer; // smooth group
GenerateNormal: Boolean;
end;
C++
struct DECLSPEC_DRECORD TGEVertex
{
public:
System::Math::Vectors::TPoint3D Pos;
System::Math::Vectors::TPoint3D Nor;
System::Types::TPointF Tex;
int Sth;
bool GenerateNormal;
};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
record struct |
public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | FMX.Import |
Description
TGEVertex defines a vertex with rendering properties.
TGEVertex is used to represent 3D objects.
Pos keeps the position of the 3D vertex.
Nor keeps the normal of the vertex.
Tex keeps the texture of the vertex.
Sth keeps an integer used to identify the smooth group.
GenerateNormal specifies whether Nor must be generated.