API:FMX.Viewport3D.TViewport3D

From RAD Studio API Documentation

TViewport3DFMX.Controls.TControlFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObject

Delphi

TViewport3D = class(TControl, IViewport3D)

C++

class PASCALIMPLEMENTATION TViewport3D : public Fmx::Controls::TControl

Properties

Type Visibility Source Unit Parent
class public
FMX.Viewport3D.pas
FMX.Viewport3D.hpp
FMX.Viewport3D FMX.Viewport3D

Description

TControl is the base class for FMX on-screen components. {{#multireplace:FMX.Viewport3D.TViewport3D|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Controls.TControl|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Controls.TControl|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.

TControl is the base class for FMX on-screen components. Subclasses are roughly divided into primitive shapes and styleable controls.

TControl extends TFmxObject to present objects that are seen, by adding properties and methods for:

  • Size and position
  • Visibility, opacity, scale, and rotation
  • Mouse interaction and hit testing
  • Keyboard interaction
  • Triggers for animations and effects
  • Painting