FMX.Controls.TPathAnimation Properties
InheritedProtected
| Action | protected | Specifies the action associated with the control. |
| ActionClient | public | Specifies whether the component object has an associated action. |
| ActionLink | protected | |
| AnimationType | published | Sets how the interpolation for this animation is applied to the animated property. |
| AniThread | public | Variable of type TTimer used internally by animation threads. |
| AutoReverse | published | Animates backwards after animating forwards. |
| Children | public | Stores an array of children attached to this parent component. |
| ChildrenCount | public | Read-only property that specifies the number of children in the children list. |
| ComObject | public | Specifies the interface reference implemented by the component. |
| ComponentCount | public | Indicates the number of components owned by the component. |
| ComponentIndex | public | Indicates the position of the component in its owner's Components property array. |
| Components | public | Lists all components owned by the component. |
| ComponentState | public | Describes the current state of the component, indicating when a component needs to avoid certain actions. |
| ComponentStyle | public | Governs the behavior of the component. |
| CurrentTime | public | |
| Data | public | Stores a Tvalue, which is a data structure that can store different kinds of data types. |
| Delay | published | The number of seconds to wait before starting the animation. |
| DesignInfo | public | Contains information used by the Form designer. |
| Disposed | protected | Disposed is a read-only property that shows the current state of this object. |
| Duration | published | The amount of time (in seconds) to animate from the start value to the stop value. |
| Enabled | published | Starts the animation during the initialization of the runtime. |
| Index | public | Specifies the index of the child object in the children array attached to this object. |
| Interpolation | published | Sets how the value controlled by the animation changes over time. |
| Inverse | published | Animates backwards instead of forwards. |
| Loop | published | Repeats the animation indefinitely. |
| Name | published | Specifies the name of the component as referenced in code. |
| NormalizedTime | public | Returns the percentage of the completion of the animation. |
| ObjectState | public | Describes the current state of the object. |
| Observers | public | Indicates the TObservers object added to the TComponent. |
| Owner | public | Indicates the component that is responsible for streaming and freeing this component. |
| Parent | public | Specifies the parent component of this FMX object. |
| Path | published | Specifies the points that will determine the path for the animation. |
| Pause | public | Pauses the animation until this property is reset. |
| Root | public | Specifies the root parent of this object. |
| Rotate | published | Specifies whether the animated object rotates during the animation. |
| Running | public | Indicates whether the animation is currently changing the controlled property. |
| Stored | public | Specifies whether this object is stored in the .XFM file. |
| StyleName | published | Specifies the style name for this FMX component. |
| Tag | published | Stores a NativeInt integral value as a part of a component. |
| TagFloat | public | Custom property that stores any floating-point value. |
| TagObject | public | Custom property that stores any object value. |
| TagString | public | Custom property that stores any string value. |
| Trigger | published | The state of a property of the parent object used to start the animation. |
| TriggerInverse | published | The state of a property of the parent object used to start the inverse of the animation. |
| VCLComObject | public | Represents information used internally by components that support COM. |