FMX.Layers3D.TLayout3D.RotationAngle
Delphi
property RotationAngle: TPosition3D read FRotationAngle write FRotationAngle;
C++
__property RotationAngle;
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | published | FMX.Layers3D.pas FMX.Layers3D.hpp |
FMX.Layers3D | TLayout3D |
Description
Represents the normalized angles at which the control is rotated around its axes. {{#multireplace:FMX.Layers3D.TLayout3D.RotationAngle|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Controls3D.TControl3D.RotationAngle|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Controls3D.TControl3D.RotationAngle|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.
Represents the normalized angles at which the control is rotated around its axes.
RotationAngle determines the rotation degrees of the control around its axes (X, Y, and Z).
Note: The values of RotationAngle are normalized, which means the range of the values is from -360 through 360.