FMX.Layers3D.TLayout3D.RotationAngle

From RAD Studio API Documentation

Delphi

property RotationAngle: TPosition3D read FRotationAngle write FRotationAngle;

C++

__property RotationAngle;

Properties

Type Visibility Source Unit Parent
property published
FMX.Layers3D.pas
FMX.Layers3D.hpp
FMX.Layers3D TLayout3D

Description

Represents the normalized angles at which the control is rotated around its axes. {{#multireplace:FMX.Layers3D.TLayout3D.RotationAngle|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Controls3D.TControl3D.RotationAngle|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Controls3D.TControl3D.RotationAngle|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.

Represents the normalized angles at which the control is rotated around its axes.

RotationAngle determines the rotation degrees of the control around its axes (X, Y, and Z).

Note: The values of RotationAngle are normalized, which means the range of the values is from -360 through 360.

See Also