FMX.Objects3D.TCylinder.MaterialSource
Delphi
property MaterialSource: TMaterialSource read FMaterialSource write SetMaterialSource;
C++
__property MaterialSource;
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
| property | published | FMX.Objects3D.pas FMX.Objects3D.hpp |
FMX.Objects3D | TCylinder |
Description
Specifies the material of the current 3D shape. {{#multireplace:FMX.Objects3D.TCylinder.MaterialSource|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}} inherits from {{#multireplace:FMX.Objects3D.TShape3D.MaterialSource|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}. All content below this line refers to {{#multireplace:FMX.Objects3D.TShape3D.MaterialSource|H21=!|H25=%|H28=(|H29=)|H2A=*|H2B=+|H2F=/|H3C=<|H3D==|H3E=>|H5B=[|H5D=]|H5E=^|H7C=|}}.
Specifies the material of the current 3D shape.
Use MaterialSource to add color or texture to the current 3D shape.