FMX.Types3D.TContext3D.Create

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C++

__fastcall virtual TContext3D(Fmx::Types::TWindowHandle* const AParent, const int AWidth, const int AHeight, const TMultisample AMultisample, const bool ADepthStencil);
__fastcall virtual TContext3D(TTexture* const ATexture, const TMultisample AMultisample, const bool ADepthStencil);
/* TObject.Create */ inline __fastcall TContext3D(void) : System::Classes::TInterfacedPersistent() { }

Properties

Type Visibility Source Unit Parent
constructor public FMX.Types3D.hpp FMX.Types3D TContext3D

Description

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