FMX.Types3D.TContextManager.InitializeShader
Delphi
class procedure InitializeShader(const Shader: TContextShader);
C++
__classmethod void __fastcall InitializeShader(TContextShader* const Shader);
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
procedure function  | 
		public | FMX.Types3D.pas FMX.Types3D.hpp  | 
        FMX.Types3D | TContextManager | 
Description
Initializes a given shader.
A shader is initialized by attaching a handle to it.
Shader specifies the shader to be initialized.
To finalize a specified shader, call FinalizeShader.