FMX.Types3D.TTexture.Style
Delphi
property Style: TTextureStyles read FStyle write SetStyle;
C++
__property TTextureStyles Style = {read=FStyle, write=SetStyle, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TTexture |
Description
Specifies whether this texture uses multiple texture maps, is dynamic, or is used to render the target.
By default, TTexture uses multiple texture maps and is dynamic.
See TTextureStyle for details about possible values of the Style property.