FMX.Types3D.TTexture.Style

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Delphi

property Style: TTextureStyles read FStyle write SetStyle;

C++

__property TTextureStyles Style = {read=FStyle, write=SetStyle, nodefault};

Properties

Type Visibility Source Unit Parent
property public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TTexture

Description

Specifies whether this texture uses multiple texture maps, is dynamic, or is used to render the target.

By default, TTexture uses multiple texture maps and is dynamic.

See TTextureStyle for details about possible values of the Style property.

See Also