API:System.Net.Socket.TSocket.ReceiveFrom
Delphi
function ReceiveFrom(var Buf; Count: Integer; Flags: Integer): Integer; overload;
function ReceiveFrom(var Buf; Count: Integer; Flags: TSocketFlags = []): Integer; overload; inline;
function ReceiveFrom(Count: Integer = -1; Flags: TSocketFlags = []): TBytes; overload; inline;
function ReceiveFrom(out Bytes: TBytes; Count: Integer = -1; Flags: TSocketFlags = []): Integer; overload; inline;
function ReceiveFrom(var Bytes: array of Byte; Offset: Integer = 0; Count: Integer = -1; Flags: TSocketFlags = []): Integer; overload;
function ReceiveFrom(var Buf; Count: Integer; out Endpoint: TNetEndpoint; Flags: Integer): Integer; overload;
function ReceiveFrom(var Buf; Count: Integer; out Endpoint: TNetEndpoint; Flags: TSocketFlags = []): Integer; overload; inline;
function ReceiveFrom(out Endpoint: TNetEndpoint; Count: Integer = -1; Flags: TSocketFlags = []): TBytes; overload; inline;
function ReceiveFrom(out Bytes: TBytes; out Endpoint: TNetEndpoint; Count: Integer = -1; Flags: TSocketFlags = []): Integer; overload;
function ReceiveFrom(var Bytes: array of Byte; out Endpoint: TNetEndpoint; Offset: Integer = 0; Count: Integer = -1; Flags: TSocketFlags = []): Integer; overload;
C++
int __fastcall ReceiveFrom(void *Buf, int Count, int Flags)/* overload */;
int __fastcall ReceiveFrom(void *Buf, int Count, TSocketFlags Flags = TSocketFlags() )/* overload */;
System::DynamicArray<System::Byte> __fastcall ReceiveFrom(int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall ReceiveFrom(/* out */ System::DynamicArray<System::Byte> &Bytes, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall ReceiveFrom(System::Byte *Bytes, const int Bytes_High, int Offset = 0x0, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall ReceiveFrom(void *Buf, int Count, /* out */ TNetEndpoint &Endpoint, int Flags)/* overload */;
int __fastcall ReceiveFrom(void *Buf, int Count, /* out */ TNetEndpoint &Endpoint, TSocketFlags Flags = TSocketFlags() )/* overload */;
System::DynamicArray<System::Byte> __fastcall ReceiveFrom(/* out */ TNetEndpoint &Endpoint, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall ReceiveFrom(/* out */ System::DynamicArray<System::Byte> &Bytes, /* out */ TNetEndpoint &Endpoint, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall ReceiveFrom(System::Byte *Bytes, const int Bytes_High, /* out */ TNetEndpoint &Endpoint, int Offset = 0x0, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
Eigenschaften
Typ | Sichtbarkeit | Quelle | Unit | Übergeordnet |
---|---|---|---|---|
function | public | System.Net.Socket.pas System.Net.Socket.hpp |
System.Net.Socket | TSocket |
Beschreibung
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