API:FMX.Types3D.TContextShaderVariable

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Delphi

  TContextShaderVariable = record
    Name: string;
    Kind: TContextShaderVariableKind;
    Index: Integer;
    Size: Integer;
    ShaderKind: TContextShaderKind;
    TextureUnit: Integer;
    constructor Create(const Name: string; const Kind: TContextShaderVariableKind; const Index, Size: Integer);
  end;

C++

struct DECLSPEC_DRECORD TContextShaderVariable
{
public:
    System::UnicodeString Name;
    TContextShaderVariableKind Kind;
    int Index;
    int Size;
    TContextShaderKind ShaderKind;
    int TextureUnit;
    __fastcall TContextShaderVariable(const System::UnicodeString Name, const TContextShaderVariableKind Kind, const int Index, const int Size);
    TContextShaderVariable() {}
};

Properties

Type Visibility Source Unit Parent
record
struct
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

Description

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