FMX.Ani.TAnimator.AnimateFloatDelay
Delphi
class procedure AnimateFloatDelay(const Target: TFmxObject; const APropertyName: string; const NewValue: Single; Duration: Single = 0.2; Delay: Single = 0.0; AType: TAnimationType = TAnimationType.In; AInterpolation: TInterpolationType = TInterpolationType.Linear);
C++
__classmethod void __fastcall AnimateFloatDelay(Fmx::Types::TFmxObject* const Target, const System::UnicodeString APropertyName, const float NewValue, float Duration = 2.000000E-01f, float Delay = 0.000000E+00f, Fmx::Types::TAnimationType AType = (Fmx::Types::TAnimationType)(0x0), Fmx::Types::TInterpolationType AInterpolation = (Fmx::Types::TInterpolationType)(0x0));
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Ani.pas FMX.Ani.hpp |
FMX.Ani | TAnimator |
Description
Animates the float property with an starting delay, do not wait until the animation is finished.