FMX.Ani.TAnimator.AnimateFloatWait
Delphi
class procedure AnimateFloatWait(const Target: TFmxObject; const APropertyName: string; const NewValue: Single; Duration: Single = 0.2; AType: TAnimationType = TAnimationType.In; AInterpolation: TInterpolationType = TInterpolationType.Linear);
C++
__classmethod void __fastcall AnimateFloatWait(Fmx::Types::TFmxObject* const Target, const System::UnicodeString APropertyName, const float NewValue, float Duration = 2.000000E-01f, Fmx::Types::TAnimationType AType = (Fmx::Types::TAnimationType)(0x0), Fmx::Types::TInterpolationType AInterpolation = (Fmx::Types::TInterpolationType)(0x0));
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Ani.pas FMX.Ani.hpp |
FMX.Ani | TAnimator |
Description
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