FMX.Types3D.TContextShader.SaveToFile
Delphi
procedure SaveToFile(const FileName: string);
C++
void __fastcall SaveToFile(const System::UnicodeString FileName);
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
procedure function |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShader |
Description
Saves the shader data to the file specified by the FileName parameter.
Use SaveToFile to write to an external file the current shader data, including name, kind, sources, and variables.
See Also
- FMX.Types3D.TContextShader.SaveToStream
- FMX.Types3D.TContextShader.LoadFromFile
- FMX.Types3D.TContextShader.Name
- FMX.Types3D.TContextShader.Kind